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Publications List
Philippe Decaudin
Refereed papers
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Ph. Decaudin, F. Neyret.
Volumetric Billboards.
Computer Graphics Forum,
Volume 28 (8), p 2079-–2089, 2009.
V. Vidal, X. Mei, Ph. Decaudin.
Simple Empty-Space Removal for Interactive Volume Rendering.
Journal of Graphics Tools, Volume 13 (2), p 21-–36,
2008.
X. Mei, Ph. Decaudin, B. Hu, X. Zhang.
Real-Time Marker Level Set on GPU.
CW '08: Proceedings of the International Conference on Cyberworlds,
China, September 2008.
X. Mei, Ph. Decaudin, B. Hu.
Fast Hydraulic Erosion Simulation and Visualization on GPU.
Proceedings of Pacific Graphics '07,
Hawaii, USA, October 2007.
Ph. Decaudin, D. Julius, J. Wither, L. Boissieux, A. Sheffer, M.-P. Cani.
Virtual Garments: A Fully Geometric Approach for Clothing Design.
Computer Graphics Forum (Eurographics '06 conference proceedings),
Volume 25, p 625--634. Vienna, Austria, September 2006.
Ph. Decaudin, F. Neyret.
Rendering Forest Scenes in Real-Time.
Rendering Techniques '04 (Eurographics Symposium on Rendering),
p 93--102. Norrköping, Sweden, June 2004.
Ph. Decaudin, F. Neyret.
Packing Square Tiles into One Texture.
Proceedings of Eurographics '04 (short papers),
p 49--52. Grenoble, France, August 2004.
Ph. Decaudin.
Geometric Deformation by Merging a 3D Object with a Simple Shape.
Proceedings of Graphics Interface '96,
p 55--60. Toronto, Canada, May 1996.
Ph. Decaudin.
Geometric Deformation by Merging a 3D Object with a Simple Shape (short version).
Siggraph '95 - Technical Sketches.
Los Angeles, USA, August 1995.
Ph. Decaudin, A. Gagalowicz.
Fusion of 3D Shapes .
Proceedings of Fifth Eurographics Workshop on Animation and Simulation.
Oslo, Norway, September 1994.
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Book chapter
Refereed poster
Theses
Research reports
Refereed national publication
Non-refereed presentation
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S. Lefebvre, F. Neyret, Ph. Decaudin, S. Guy.
Questions About GPUs.
Journées AS rendu temps-réel RTP 07-CNRS,
Bordeaux, October 2003.
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Short films
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