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Geometric Approach for Modeling Virtual Garments
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Geometric approach for modeling virtual garments with folds and wrinkles (2005-2006) We present a fully geometric and procedural approach for modeling garments worn by virtual characters. Our method takes into account the properties of fabric to generate the geometry of local folds and wrinkles that are so crucial for visual realism. Modeling is performed by approximating an initial free-form surface roughly representing a garment by a piecewise developable mesh called the buckling mesh. The latter models the specific buckling features of fabric: more precisely, it automatically folds according to pre-computed patterns, depending on the 3D positions of a few control points. The approximation enhances the realism of the garment surface since the wrinkles that make it piecewise developable also give it the appearance of fabric. The buckling mesh procedurally folds and unfolds according to the positions of its control points. |