Cartoon rendering of 3D scenes (1996)
This page describes a cartoon-looking (cel-shading) rendering algorithm I developed in 1996.
This rendering algorithm produces images with the appearance of a traditional cartoon
from a 3D description of the scene (a static or an animated scene).
The 3D scene is rendered with techniques allowing to:
- outline the profiles and edges of objects in black,
- uniformly color the surface inside the outlines,
- render shadows (backface shadows and projected shadows) due to light
sources.
Figure on the right summarizes our algorithm (click it to get
full size figure).
"photorealistic" teapot versus "cartoon-looking" teapot
More details in this Paper.
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