Fusion of 3D shapes and deformation tools (1994-96)
The work presented here is related to interactive geometric deformation
techniques for modeling 3D objects.
Deformation techniques are often used to model the shape of geometric
objects. We present a geometric deformation technique allowing
local deformation of the shape of an object by merging the object with a simple 3D-shape (sphere, ellipsoid, ...).
In order to deform the object, the 3D-space where it lies
is continuously deformed so that the object is
bumped and the shape of the bump corresponds to the simple 3D-shape.
If the surfaces of both the original object and the simple shape are smooth
(continuously differentiable), the surface of the deformed object is also smooth.
Moreover, topological properties of the object are unchanged, and the volume
variation of the deformed object is controlled by the volume delimited by the
simple shape.
The interactive deformation tool based on this technique
comprises a convex 3D-shape and a center (a 3D point
included in the shape). The user can interactively control the deformation
by changing the parameters of the tool shape and the position of the tool
center. Control of the parameters is particularly intuitive.
- More details in this paper.
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