Philippe Decaudin's Home Page

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Some of my projects related to computer graphics

AntTweakBar
 AntTweakBar Library

An easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL and DirectX based graphic applications to interactively tweak them on-screen
2006-2009
 Image-Based and Volume Rendering

Volumetric Billboards
Level set Erosion
 Fluid simulation

Real-Time Marker Level Set on GPU
Fast hydraulic erosion simulation and visualization on GPU
2003-2006
Garments modeling
 Garments Modeling

Geometric approach for modeling virtual garments with folds and wrinkles
RT-forest
 Realtime Rendering

Rendering forest scenes in realtime
   GPU-based lighting and shadowing of complex natural scenes

Packing tiles
 Textures

Packing square tiles into one texture
1996
Cel-shading
 Non-Photorealistic Rendering

Cartoon rendering of 3D scenes
1996-1994
Space-deformations
 Modeling

Fusion of 3D shapes and deformation tools
Thesis
 Ph.D. Thesis

Modeling using fusion of 3D shapes for computer graphics -- Cartoon-looking rendering of 3D scenes

Other
Publis
 Publications

Publications list


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