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Cartoon Looking Rendering of 3D Scenes

Philippe Decaudin


Published in Research Report INRIA #2919, June, 1996.

Bibtex :
@TechReport{Decaudin:1996:CLR,
  author      = "Philippe Decaudin",
  title       = "Cartoon Looking Rendering of 3{D} Scenes",
  institution = "INRIA",
  type        = "Research Report",
  number      = "2919",
  month       = jun,
  year        = "1996",
  url         = "http://phildec.users.sf.net/Research/RR-2919.php"
}

Abstract

We present a rendering algorithm that produces images with the appearance of a traditional cartoon from a 3D description of the scene (a static or an animated scene).
The 3D scene is rendered with techniques allowing to:
  • outline the profiles and edges of objects in black,
  • uniformly color the surface inside the outlines,
  • render shadows (backface shadows and projected shadows) due to light sources.
Keywords:
computer graphics, non-photorealistic rendering, cartoon, cel shading.

Downloads

- PDF file of the report (in english) (835 Kb)
   thanks to Tom Nuydens for reviewing the translation of this paper.

- PDF file of the report (in french) (242 Kb)

- Images and animations




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